Boom Beach Review
Freemium base-building games are not
hard to find on the App Store, but Boom Beach sets itself apart with an
engrossing battle experience rich with strategic choices. The idea is a
kid-friendly mash up of Tom Hanks' Castaway and Saving Private Ryan
experiences, in which you must build up your offensive and defensive forces and
battle other players for resources. This constant switch in focus creates a
level a depth that usually is only seen is much larger games, but Boom Beach is
also guilty of slowing progress to a crawl with tedious resource requirements,
and it manages to make me feel alone in its crowded seas.
Developer Supercell is smart enough
not to break a proven formula: it took what worked in its hugely successful
Clash of Clans and basically put a modern skin on it.
Boom Beach has the same high level
of polish and an approachable design. A very simplistic, but effective tutorial
gives you a clear and concise feel for the need to upgrade your base, and how
it leads you to branch out from your base and attack the good variety of other
player and computer-controlled forts scattered across your map of the sea.
Though not having direct control
over your troops in combat is initially frustrating, the choice of landing zone
and use of flares gives you a simplified rule set that builds in complexity
over time. This mostly automated system made for both exciting victories and
agonizing defeats that I grew to love. You'll also be able to use a support
ship off the coast to shoot flares, send in first aid kits, or even lay waste to
the enemy camp with guided missiles. I couldn't help but get excited every time
I had enough points to fire off another missile from the ship. The mixture of
pre-battle strategy, real-time attack simulation, and active support makes for
a very engaging experience that not many iOS games have captured.
The fact that battles still occur
while you’re not playing made signing in to find out I had been attacked both
terrifying and tantalizing. There’s a unique sense of pride when watching a
replay of an attack that my defenses thwarted, and defeats taught me more about
how I should be laying out my beachfront base. I quickly learned and
appreciated that tactical placement of base buildings is important, as opposed
to other games of this style where placement is largely meaningless.
However, for a game that’s well
populated with other humans, it’s stripped of any meaningful ability to connect
with those players. There’s no chat functionality or depth to the interaction,
and it became repetitive to only be able to either ignore or attack other
player bases. Boom Beach is begging for a way to taunt your foes or ally with
them, but that sort of collaboration is not currently available.
When you’re not battling, you’re
working to upgrade your base. The variety in all the materials needed for
upgrades and their constant scarcity borders on maddening. Of the nine
resources, gold is the easiest to come across and yet the most difficult to
spend. Wood is the essential building block early on, but becomes the constant
bane of your beachy existence. Once you finally have a steady amount of wood
coming in, you'll run up against a stone wall (no pun intended), and then an
iron one. There are just too many of these requirements in the way to allow for
an reasonable pace of progression.
That path to upgrading your base
would not be as frustrating if improvements affected more than just one
building, but the frustration piles up as I look across my base and see every
building calling out for an improvement. Being a completionist of sorts, this
was like someone giving me a skin burn while fingers scratch across a
chalkboard. It didn't ruin the experience entirely, but there were several
times when I chose my upgrades poorly and had to wait an hour or more for the
opportunity to right my wrong.
THE VERDICT
The thrill of planning my assault on
the beaches of boom caught me off guard. I was surprised to find myself putting
as much thought into these assaults as I would into troop placement in a game
of Risk. Boom Beach can
kept me enthralled for a time, giving moments of memorable excitement. It
can't, however, stay out of its own way. The growing wall of requirements and
the pace of progression kept this mobile version of the Pacific Theater from
becoming one of my favorite mobile games, but it does have a home on my iPhone
I think this game is not suitable
for children. because which the player must attack the opponent's defense
relentlessly. it is feared will make the children’s mindset to be like that.
Such games are also requirements for revenge so that is not good for children.
Thank you.
1.
What
kind of game is summarized by the author?
a.
Boom
Beach
b.
Clash
of Clans
c.
Dota
d.
Battlefield
2.
Which
is the company that developed the game?
a.
Gameloft
b.
Supercell
c.
Don
Nguyen
d.
Starbucks
3.
What
is the genre of the game?
a.
Warfare
b.
Dice
c.
Puzzle
d.
Card
4.
What
is the operating system can play the game?
a.
Windows
b.
Only
android
c.
Only
iOs
d.
Android
and iOs
5.
How
much the price we must pay to play boom beach?
a.
Rp.
10,000
b.
Free
c.
Rp.
15,000 / hour
d.
Rp.
10,000/hour
6.
Who
is the target marke?
a.
Baby
b.
Kids
c.
Grandpa
d.
Everyone
over 17 years old
7.
From
the review, what is the main thing we should do on the game?
a.
Defense
b.
Attacking
c.
Attack
and Defense
d.
Ignore
8.
Where
is the country of origins of the game?
a.
China
b.
Germany
c.
Indonesia
d.
Finland
9.
What
is the related game developed by supercell?
a.
Clash
of clans
b.
Boom
beach
c.
Battlefield
d.
Call
of duty
10. What is the translation of boom
beach in bahasa?
a.
Perang
pantai
b.
Perang
bharata yudha
c.
Perang
saudara
d.
Perang
dingin
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